Jul 02, 2005, 06:24 PM // 18:24
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#2
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Krytan Explorer
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I've seen builds that use the Ranger primary as a stealth Prot. monk, using Oath Shot to recharge the enchantments. Couldn't tell you how effective it is though.
*/mo is always going to be popular for the self-healing.
Edit, now that I think about I believe they use Marksman's Wager, not Oath Shot. Different effect, but you get the picture.
Last edited by ComMan; Jul 02, 2005 at 08:34 PM // 20:34..
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Jul 02, 2005, 07:17 PM // 19:17
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#3
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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In PvP, I only use rez from the monk side of my R/M. Occasionally I'll use Judge's Insight.
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Jul 02, 2005, 07:26 PM // 19:26
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#4
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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I like to use judges inisght, and from time to time, protective spirit (after I have played around w/ attr) just to keep myself alive a bit more. I think mostly R/Mo = prot. They have enough mana atleast for one or two good prot spells.
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Jul 02, 2005, 08:44 PM // 20:44
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#5
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Lion's Arch Merchant
Join Date: May 2005
Guild: WOR
Profession: Mo/
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I think it's simply because so many people are finding that they need to put all their attribute points into Expertise/Marksmanship/Wilderness Survival to make a good bow Ranger that they're going pure Ranger and just take Monk secondary for res. Rangers are good for carrying res, as they tend to be one of the last standing.
Judge's insight is great though, so I'm sure that not all are doing it just for res.
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Jul 03, 2005, 01:07 AM // 01:07
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#6
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Krytan Explorer
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I see...yes Judge's Insight does seem pretty good with ranged attacks. Would you say that a ranger's general purpose in PvP is to distrupt caster and/or deal lots of damage? I'm trying to decide between R/Me and R/Mo...
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Jul 03, 2005, 03:19 AM // 03:19
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#7
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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R/Mo is for damage. Thats good for arena. R/Me is for disruption and denial. Thats better for HoH.
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Jul 03, 2005, 03:21 AM // 03:21
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#8
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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I play an R/Mo in PvE and R/Me in PvP.
Judges Insight+Barrage+Lightning Reflexes, Orison|Breeze, Rebirth, Mending
This build dishes out a lot of damage and is almost completely independent of healers.
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Jul 03, 2005, 07:12 AM // 07:12
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#9
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Quote:
Originally Posted by Anarkii
I play an R/Mo in PvE and R/Me in PvP.
Judges Insight+Barrage+Lightning Reflexes, Orison|Breeze, Rebirth, Mending
This build dishes out a lot of damage and is almost completely independent of healers.
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Tiger's Fury is vastly superior to Lightning Reflexes for this combo.
And you don't need high beastmastery for it at all. Put 3 points in beastmastery, get a +1 rune, and you'll be able to maintain a 33% attack speed boost for 7 out of every 10 seconds.
Of course, this may not work for you since you're murdering your energy regen with Mending (bleh), although maybe a Zealous string can help compensate.
I personally think Mending is total crap, but we won't get into that here.
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Jul 04, 2005, 01:44 AM // 01:44
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#10
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Actually R/Mo is for Barrage, primarily, as well as rez. R/E is for damage, and R/Me can be for either energy denial or disruption. I think any enchantments that reduce regen are crap, since rangers are... rangers, and aren't targeted until they're the last one standing.
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Jul 05, 2005, 09:45 PM // 21:45
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#11
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Academy Page
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Enigmatics you said that R/Mo is primarily for Barrage and Res and R/El is for damage, but wouldn't R/Mo using Judges Insight, Tigers Fury, and a Prep like Kindle arrows or Apply psn, + Dual shot or penetrating arrow do similar damage as R/El without being resisted as easily?
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